Key Stage 3 Art & Design Progression
Much of what we define as progress is smoke and mirrors. You can’t always demonstrate progression, because more often than not, it isn’t tangible. Often, I’ve spent two hours wrestling with an idea or a thought in my head, and how can you evidence that to an Ofsted inspector? The answer is that you can’t evidence every type of progression, but then the Ofsted inspector isn’t expecting to see it either. There is often a panic or a misguided belief that the teacher has to continually assess every mark the student has made in order to demonstrate progress is being made, but this is wrong. Assessment should be a silent friend, intervening only as and when appropriate, to enhance, support, motivate and guide the learning, not throttle the life out of it.
Progression in art seems obvious enough. Just doing art provides visual, tangible outcomes, but it is actually a lot more complicated than that. Take a look inside most art sketchbooks and it’s a horror story of badly drawn, unfinished experiments and unresolved ideas. The thing is to bear in mind is that this is normal. It’s ok, it’s what you should expect, because that’s what most of our thoughts look like, mine included. An artists working process is usually a working, rough collection of scribbles, diagrams, unfinished maquette drawings and experiments, and this is what it should look like. Some people produce achingly beautiful sketchbooks where every page is a work of art, but I would argue that this isn’t the way everyone should work and shouldn’t be the norm, merely one way of working.
AS David Didau says in his blogs, much learning is liminal, that is to say it is undeterminable. It is between stages of the known and unknown; it is woolly and vague to coin a phrase. But this is what you have to evidence to those inspectors; how to bring clarity in the fog of learning. It’s quite a challenge but rest assured, one of the most significant points I’d like to make about identifying progression is that it isn’t your problem; it’s your student’s! It is for THEM to demonstrate what they have learned and to clear away that fog, it’s not your responsibility to continually mark the life out of their work to find it. Your role as the teacher should be to provide a framework of possibilities for them to demonstrate what they have learned. Then you can make judgments as to what degree of confidence you have about the evidence they present.
Art behaviours In order to identify key stage 3 progression you should identify what it is you feel are the most important learning attributes, behaviours and knowledge that pupils need to learn or demonstrate. These aren’t just generic learning objectives that mean little to the pupils but should be deep, focussed behaviours that you want them to evidence. They need to be able to demonstrate that they can do these, or that they have understood them, which may be in the form of a conversation or activity they have taken part in, rather than nailed on, concrete evidence.
Pupils should not only be able to read and assimilate these objectives (with help) but understand that they will take time to achieve, they aren’t just a tick list. If the pupils understand these well enough then they can form the basis for all of your future assessments. Because the key point is that the pupil must understand and take ownership of the learning objective. They have to not only understand it, but also want to do it! They should understand that they have to demonstrate to you that they have successfully achieved that objective, then your role is to judge to what degree they have achieved it.
So the first step is to identify what the important things are that you want the pupils to learn over the key stage. In core subjects the curriculum is prewritten, they don’t have to design the content, it’s all mapped out for them, but in art this is a blank canvas and as we all know, a blank canvas can be a nightmare for many artists. So you should identify not only what the key learning is, but also the behaviours you want your pupils to exhibit, the knowledge they should have and, just as importantly, the application of that knowledge. Art skills are important too, but not in the way you might expect. There is no expectation for any student to have a set of art skills based on drawing ability or in fact anything resembling traditional art skills. Contemporary art shows us that conceptual art is king and therefore art can be an idea, it can be music, performance, film, text, found objects and even thin air! It may seem like the emperors new clothes, but what this approach shows us is that art can be inclusive for all. You don’t need to have skills, you need good ideas.
Progression as Learning A while ago I developed this rubric based on Krathwold’s; ‘Blooms Revised Taxonomy 2001’ for developing learning targets in art and design. It was based on a similar thing I’d seen developed at Ohio State University for their Science students.
This sets out the development of learning and progression in the subject in increasingly complex and more challenging targets from the Factual Remembering cognition in the top left corner to Metacognitive Creating in the bottom right. I believe it’s based on sound science and indeed it relates strongly to the GCSE Assessment Objectives for the subject. It isn’t Key Stage related either, so it’s perfectly able to be adapted to any educational phase perhaps with some modification, though I doubt many teachers will use it in the Primary sector. Nor is it linear either, so you might access the ultimate goal; ‘Create’ at any time and still need to constantly revisit ‘Factual Remembering’. The four Knowledge dimensions relate strongly to the requirements of the new curriculum for art and the NSEAD’s Competencies, but I would argue that these are more succinct and flexible. Whilst the Cognitive Process dimensions are all very familiar to us educators, here each one is defined in four ways, to the four knowledge strands making them I believe more useful. What appeals to me also is that a Metacognitive strand is prominent, replacing and improving the evaluation targets that many art teachers struggled to facilitate effectively. Here, metacognition is embedded in such a way as to make understanding a recognisable aspect of attainment. These learning goals are a very useful working tool for you to identify the key aspects of the art understanding that you are trying to deliver.
Progression related to GCSE assessment objectives So all of this leads me to my next point, that many Subject Leaders for art are being asked to define new progression models for Key Stage 3 in light of a renewed drive by Senior Leaders to Assess without levels. But as I’ve outlined earlier, progression in art should clearly identify starting points and then signpost learning behaviours rather than be simply the completion of projects assessed to the skill level attained. These behaviours in art are outlined in the National Curriculum to some extent, but then the National Curriculum for Art in the UK is so poor that you ideally need more than this. The NSEAD of course produce an excellent set of Competencies (which I helped write) and these are great too, and I fully endorse the four attainment targets they promote Making skills, Generating Ideas, Knowledge and Evaluation. However, what I’d like to suggest is that some vital components of art education aren’t mentioned anywhere until you study the GCSE guidance documents (e.g. AQA’s; Interpreting the GCSE Art Assessment Objectives).
The exam boards provide explicit information about what the assessment objectives mean and how best your students can evidence them. This is not to be confused with teaching directly to the Assessment Objectives for GCSE because you shouldn’t do this; the Objectives aren’t meant to be evidenced as separate entities. They are supposed to be evidenced holistically or partially, integral and interwoven. The guidance documents for best practice at GCSE are rich in language such as ‘realising personal intentions’ ‘exploring possibilities’ ‘learning journeys’ and ‘unresolved outcomes’ and they make it clear that art should be a personal journey of investigations and informed practice, not a series of fully resolved projects directed by the teacher to fulfil constraints of assessment objectives. So when planning Key Stage 3 content, your projects need to reflect this. What I’m advocating is a key stage 3 revolution! Throw away all of those teacher-led projects based on an artist you love or think the kids will love that succinctly last a half term or full term. Fill your curriculum full of personal choice, different approaches, provide opportunities to express in different ways, make significant reference to contemporary artists, make your curriculum about personal freedom, choice and exploration.
Principle learning behaviours for Key Stage 3 So the trick to good Key Stage 3 Progression is to study the understandings that lie behind high attainment in GCSE and work to build these into your key stage 3. Ideally what you should try to provide is a very flexible curriculum that builds skill and confidence of course, but also it should facilitate;
- INCLUSIVITY for pupil’s of all abilities, to show them that you can be good at art regardless of traditional art ability.
- PERSONAL interpretation that allows pupils to investigate the visual world that appeals to them most and isn’t too teacher directed.
- ART SOURCES that inspire personal outcomes and that aren’t just traditional art or artists work but cover a diverse references from the arts and contemporary society.
- RESEARCHING as a complex skill that needs to be taught directly, so that pupils are able to find, filter and utilise only what they need.
- EVALUATION as a constant, ongoing thinking process that informs every decision, and that other’s opinions can really help them to develop and grow.
- METACOGNITION as a means for pupils to confidently explore and identify personal preferences, develop understanding and complexity of thinking and approach.
- CREATIVITY as a diverse and valuable skill that can be applied in many different areas outside of art.
- IDEAS generation, from the use of direct purposeful solutions through to the understanding of deep, complex, metaphors and symbols.
- PRESENTATION as a personal and diverse process that can be tailored to suit learning styles.
- PROCESS when making as a complex, often unresolved, exploratory, non linear, experimental thinking journey that may or may not result in final outcomes.
- ANNOTATION as a means of adding something extra, for understanding, or for explaining choices, influences or how problems have been overcome.
- APPRECIATION and understanding of visual culture without it being attached to a bigger making process.
To translate these into the MIKE Key stage 3 learning targets might look like this:
Skill & Confidence: Make the best progress you can from your starting point and according to your ability. Try to develop confidence by doing the things you enjoy when making art.
Develop Personal Learning Style: Develop a personal learning style by using own tastes & preferences, and building on strengths
Creativity: Develop ability to draw in a chosen style; realistic, graphic, expressive, abstract, sculptural, pattern, digital, text based. Draw on different scales, surfaces, using different tools and media, for different purposes and in different places. Learn a range of new approaches to making art
Choices: Develop independence and ability to make own, effective choices when making art.
Explore & Experiment: Experiment with, explore, try out, discover, learn; new techniques, processes, media and ways of working in order to solve problems and realise intentions.
Range of Ideas: Use art to invent, imagine, record ideas, design, thoughts, opinions and for pleasure.
Sketchbooks: Develop a personal means of recording thoughts, ideas, observations, workings and explorations, either using a traditional sketchbook, a journal, a scrapbook, in sheet form, in a folder or through digital means.
Complexity: Become more thoughtful, complex, original and sophisticated when expressing and forming ideas. For example learning about the use of symbolism and metaphor.
Art Sources: Learn that art sources can be the traditional ones of natural forms, paintings, sculpture, design, craft, photography etc. but that they also might be; buildings, magazines, films, computer games, character design, car design, clothes, fashion, make up, theatre, music, set design, illustration, poetry, literature, song lyrics, interior design, internet pages, apps and lots of other aspects of the visual culture around you.
Art Knowledge: Discover how and why different artists work, gain a general understanding of the progression of art through time, Develop personal tastes, preferences and opinions on art. Identify, use and apply aspects of artists work in your own.
Research: Acquire an increasingly competent ability to research, find information independently, then be able to filter, sort, select and discard, adapt and refine what is relevant to support, improve and influence own art.
Language: Gain an increasingly sophisticated language when discussing art
Feedback: Learn to use feedback and constructive critical opinion to gain confidence, overcome fears and to provide clear direction.
Annotation: Learn to make brief, annotated notes to explain choices made, decisions taken, show how problems have been overcome, how things have influenced you NOT to simply describe what is obvious and apparent.
Metacognition: Identify your own tastes when making and looking at art, develop personal opinions and preferences.
Understand that there are different ways of approaching and answering tasks and problems.
Learn to make appropriate choices when making, based on your experiences, preferences and that suit the demands of the task.
I’ve developed these targets further, into Year by Year targets that not get progressively more complex but are also tailored to three ability stands. You can download these for a small fee of £6.99 here